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Wormhole Physics 101
By Dr. Samantha
Carter, et. al.
The following is my
brief attempt to describe what is, in essence, super-science in a way
that those with little or no scientific background can understand and
use. In this paper, it is my intention to give you, the basic SG Team
member, the tools you will need to understand the Stargate. By the time
you’re done reading this, you should understand how (and hopefully why)
wormholes behave the way they do, and what you can (and can’t) do with
them.
Over the course of
this paper, I’ll talk about naquadah as it applies to the construction
and operation of the Stargate, Goa’uld and Ancient crystal technology as
it applies to the DHD, Goa’uld energy weapons as they apply to the
interaction between the Stargate and the wormhole, and what little we
know about the wormholes themselves.
The Stargate
The device we know
as the Stargate (a literal translation provided by Dr. Daniel Jackson of
the Goa’uld word ‘chappa’ai’) is a ring-shaped device, roughly 22 feet
wide from outside edge to outside edge. On the front face is a ring of
symbols that rotates behind 9 “chevrons.” The ring of symbols rotates,
and the chevrons can “lock” that symbol, storing it in the Stargate’s
memory. This is how addresses are dialed. A Stargate address generally
consists of seven different symbols, which represent star constellations
and provide a point for which to designate a position within
three-dimensional space. When six of these points are designated, the
destination is determined. To chart a course, the last symbol, the point
of origin, is locked in, and the wormhole opens.
In order for the
Stargate to form a stable wormhole, it must have power. Generally, this
comes in the form of electrical energy supplied by the crystals of a
DHD, but the Stargate can accept standard direct current, a lightning
strike, and energy generated organically-based cold fusion as well. The
Stargate’s ability to store and use this energy is closely tied to its
composition: a metal refined from an ore called naquadah.
Naquadah in the
Stargate
Naquadah is a
mineral ore based on a previously unknown element (approximately number
234 on the periodic table, but naquadah is far too valuable, classified,
and dangerous to be subjected to standard atomic testing, so this has
yet to be confirmed.) The mineral ore naquadah does not exist anywhere
in our solar system, and is rare beyond it. Only certain solar systems
are composed of the necessary materials to create naquadah, and only
certain planets have naquadah as a natural part of their makeup.
Naquadah is the primary building block of all Goa’uld technology, and is
used by advanced races such as the Asgard in great quantity.
It is naquadah’s
unique interaction with energy that makes it so valuable. Naquadah can
store electrical energy within its matrix, like a battery. It can
conduct many forms of energy with higher efficiency than many other
conductors. It can also amplify the effects of destructive energy, such
as conventional and nuclear explosions, as well as some energy weapons,
by a factor of several hundred. It can even be used to generate
electrical energy when used as part of a naquadah reactor. It can also
be blended with other metals, such as steel or trinium, to form very
strong alloys.
The naquadah that
makes up the Stargate is used for two purposes. First, it stores the
electrical energy required for the Stargate to form a stable wormhole.
The naquadah in the gate acts as a capacitor, building up and harnessing
the electrical energy, storing it until the wormhole is ready to open.
Once charged, the Stargate can remain charged indefinitely. The other
purpose of the naquadah is to focus the subspace field through which
wormholes travel, locking the wormhole into place.
Once the naquadah in
the Stargate has enough energy, and the address has been correctly
dialed, the wormhole begins to form. Each step of the forming wormhole
is covered below.
The “Flush”
The “flush,” to use
Col. O’Neill’s term, is really an unstable vortex of energy, probably a
proto-wormhole restrained by the subspace field generated by the charged
naquadah of the Stargate. This unstable proto-wormhole will destroy any
matter caught within its path, breaking apart atomic bonds and reducing
formerly solid matter to free electrons. Interestingly enough, if a
barrier of sufficient size is placed only a few microns over the forming
event horizon (see “The Iris”) the unstable vortex does not materialize.
The reason for this is as yet unknown.
The unstable
proto-wormhole expands out from the forming event horizon, approximately
30 feet long and 18-20 feet in diameter, roughly centered on the gate.
It expands out for about two seconds, then retracts back into the event
horizon in about a second. The proto-wormhole is assimilated into the
event horizon.
The Event Horizon
What we perceive as
the surface of the wormhole is, in fact, the event horizon. Not exactly
a part of the actual wormhole, it acts as a kind of buffer between our
dimension and the subspace reality through which the wormhole travels.
It also acts as a kind of “waiting room” for matter about to enter the
wormhole.
One can place parts
of objects into the event horizon and remove them without any ill
effect. Entering the event horizon is not entering the wormhole.
Basically, the “other side” of the event horizon, the “waiting room,” is
a one-dimensional space in which matter exists “between” the event
horizon and the wormhole. You can, for example, place your hand through
the event horizon, entering this one-dimensional waiting room. You can
then remove it, and suffer no ill effects. If, however, more than fifty
percent of an object’s mass passes through the event horizon, the event
horizon actually pulls that object in. Once the entirety of an object’s
mass is through the event horizon, it is shunted into the wormhole and
transferred to the other end of the wormhole (and the accompanying
opposite event horizon).
The event horizon
can accomplish some interesting feats, such as the phenomenon of
“shoveling” into a Stargate. On several Goa’uld-occupied worlds,
naquadah ore is delivered by human slaves who pick up a shovel-load of
ore, place it in the event horizon, dump the ore, and pull the shovel
back out. In this instance, the ore — once dropped from the shovel’s
basket — is translated into the wormhole and sent to its destination.
The shovel, which never left the event horizon, is pulled back out to
claim another load.
Another example can
be found when part of an object is in the event horizon when the
Stargate disengages. As happened to Major Kawalsky after his infection
by a juvenile Goa’uld, the matter existing within the event horizon is
destroyed as the Stargate is disengaged and the wormhole and
accompanying event horizon collapses. This appears to violate the Law of
Conservation of Matter, which states that matter cannot be created or
destroyed, only changed in phase and potentially converted into energy.
So far, I have yet to find a way to explain where the destroyed matter
goes, or how it would be converted to energy, or into what type. The
only available solution is to say it is destroyed, and keep looking for
a theory that adequately meshes with both the known scientific law and
observed fact.
A third interesting
observation about the event horizon entails its ability to send part of
an object through the wormhole to the destination, so that the object
exists on both sides of the Stargate — a clear violation of the “all or
nothing” policy the Stargate generally seems to operate under. It is, as
yet, unclear under which conditions this can happen. I’ve only seen it
once, when Teal’c used a rope to climb “up” through a horizontal
destination gate, but clearly, the phenomenon exists.
The “Back” of the
Event Horizon
What we perceive as
the “back” of the event horizon is, in simplest terms, not actually
there. The actual “back” of the event horizon doesn’t exist in our
multi-dimensional space-time, but in the one-dimensional subspace field
that connects the event horizon to the wormhole proper. What we see when
we look at the rear of an active Stargate is simply a visual
representation of the subspace “fracturing” of our multi-dimensional
reality as it is compressed by the event horizon into the
one-dimensional subspace “waiting room,” mentioned above. Col. O’Neill
has asked me a few times why we can’t go in the back of the Stargate.
Simply put, we can’t enter the back of the Stargate because it doesn’t
have one. We can only enter the wormhole through the event horizon, and
we can only enter the event horizon through the front of the Stargate,
as that is the only part of the event horizon that actually exists in
our reality as we perceive it.
The Wormhole
The wormhole is the
actual guts of Stargate travel, the thing that transports you nearly
instantly from one point to another light-years away, automatically
matching relative velocities. Keep in mind that even though to us the
Stargate is a stationary object, it rests on a planet that rotates at
nine hundred miles an hour, and orbits the sun at around nineteen miles
a second. The sun itself moves at nearly one million miles a day, and
the galaxy itself, or at least the part we’re in, spins at almost forty
thousand miles an hour. When you compare all these different velocities
and directions of movement, it’s quite a wonder that we don’t go flying
off the planet we step through to at a truly obscene rate of speed. The
only vector and velocity the gate takes into account is subjective speed
and direction of movement. If you walk straight into the gate at an
average walking speed of 3 miles per hour, you’ll exit the gate on the
opposite side going straight ahead and traveling at 3 miles per hour,
relative to that Stargate. This is something you can use to your
advantage, since speed is a constant through the wormhole to the other
side. An object neither gains nor loses momentum from entering one event
horizon to exiting the other.
The wormhole works
by breaking down matter into patterns of energy, and sending that energy
along a matter stream that’s conducted via subspace. Exactly how that
works is still a mystery to human science. When we understand how it
works, we’ll probably be able to build our own Stargates. Matter can
only travel one way through a wormhole, if it tries going “against the
flow,” the matter is destroyed. I believe that the matter stream is
directional, flowing from point to point like lightning. An energy
pattern traveling the wrong way is smashed and disintegrated by the
matter stream going against it.
Despite this, some
kinds of energy, such as low-frequency radio waves, can be translated
backwards through a wormhole. Heat energy, radiation, and even gravity
can all be translated through an outgoing wormhole from the destination
gate. This means that some worlds, such as P3W-451, are inherently
dangerous to dial. P3W-451 was destroyed (or will be destroyed,
depending on your frame of reference) by a black hole. Any gate dialing
that gate will have the gravity waves translated back through the open
wormhole, experiencing all the various negative effects: extreme
gravity, time dilation, etc.
Once through the
event horizon, a traveler is shunted through the wormhole, into the
event horizon of the destination gate, where the energy pattern is
reconverted to matter in the one-dimensional space of the “waiting
room.” Once reintegrated, the traveler exits the event horizon at the
same relative velocity and trajectory as he entered the origin event
horizon.
The part of the
Stargate that is, in essence, a crystalline supercomputer receives the
energy pattern transmission. This transmission includes the instructions
for properly reintegrating the energy patterns into matter as they pass
out of the wormhole and into the event horizon. Theoretically, it is
possible for this computer to fail, and for the energy patterns to be
reintegrated into matter in an incorrect way. The consequences of this
failure range from the embarrassing to the grotesquely painful to the
horrifically fatal. So far, there is no way to safeguard against such
malfunctions; one can only trust the Ancients and pray.
The Buffer
Each Stargate
contains a buffer, a sort of “hard drive” where it stores the energy
patterns of all the travelers. This buffer is overwritten every time a
new wormhole is established, preparing it for the massive amount of data
required to successfully disintegrate and reintegrate matter, thumbing
its crystalline nose at Heisenberg’s Uncertainty Principle.
As far as we know,
the buffer has no upper limit as to the amount of data that can be
written on it, and thus there is no practical upper limit as to the
amount of matter that can be translated through a wormhole at one time.
Bear in mind, however, that the practical upper limits have yet to be
tested. In all likelihood, we will be limited more by the physical size
of the gate itself, rather than the size of the buffer.
The “Rough Ride”
When we first
activated the Stargate, travelers experienced what came to be known as
the “Rough Ride,” a extremely disorienting, chilling, nauseating
sensation. The reason for this was improperly locked wormhole
coordinates. Stellar drift caused the planets’ locations to change, and
thus render the locations of the points that defined their position in
space according to the addresses unusable. Between Earth and Abydos,
relatively close to each other, the Stargates could still lock on to
each other, though the lock was imperfect. The wormhole had to “stretch”
from its intended exit point to reach a Stargate, causing a number of
effects. One of the most prominent was an added momentum to objects
going through the gate; one would enter a wormhole from the origin side
at a slow walk, and exit the destination side at a brisk run. Additional
side effects were a severe drop in the body’s surface temperature, so
severe it would cause frost to form on the person’s cheeks. Headaches,
dizziness, and nausea were also common.
The new dialing
program compensates for stellar drift by adding a “bending” calculation
to the address system. In essence, the program takes the symbols that
designate the target world, and tells the Stargate to “bend” the meeting
point to get a lock on the world’s actual location. This not only
revises the coordinates to prevent the “Rough Ride” between Earth and
Abydos, but it allows us to get flawless locks on other planets. Most of
the time, anyway.
If you do experience
a “Rough Ride,” beware. . . something, somewhere, went wrong with the
calculation, and the wormhole had to “stretch” to lock onto the
Stargate.
In the next part of
this paper, I’ll discuss a few other points of interest regarding gate
travel, it’s effects, and things to look out for.
Moving a Stargate
A Stargate does not
need to be in a specific place to function. In fact, it can operate over
a vast distance. . . considering that the Earth orbits at one AU (about
100,000 miles) from the sun, Earth’s orbit alone caries it over a nearly
200,000 mile differential from one point to another over the course of a
year. Add that to the fact that we’ve had Stargates activate while in
orbit above a planet, and it becomes clear that the wormhole can lock
onto a gate over a relatively vast area of space. At this time, it’s
unknown how far a gate must be carried before it can no longer lock on
to its co-ordinates, but I assume a differential of 3 AUs is required.
Also, a Stargate
need not be on the planet it was built for to function. The gate on
board Apophis’ ship was able to establish a wormhole to another planet
from Earth’s orbit, and Earth itself has had two different Stargates on
it for several thousand years. The tricky part is being able to chart a
new point of origin, or force the gate to use an existing one. The
latter is much easier; the Stargate will lock onto the point of origin
it is at if one hits the normal POO symbol on the DHD. For example, the
POO symbol for the planet where Apophis’ ships rallied is not the same
as the POO for Earth, yet the gate aboard Apophis’ ship locked onto
Earth’s POO when Dr. Jackson punched in the gates regular POO. In the
former case, one must actually go into the DHD’s programming and tell it
to alter it’s POO symbol from the previous location to the new one. This
would be done if you were, say, moving a Stargate from a world to a
world previously without a Stargate.
The Iris
The Iris is Earth’s
defensive measure against incoming attacks through the Stargate. The
iris in its current form is a trinium-reinforced titanium shutter that
irises closed over the Stargate. When closed, the iris rests three
microns above the event horizon, so close that matter is not allowed to
reintegrate. Essentially, anything traveling through the gate and
striking the iris has its molecules squashed against the barrier. This
is, of course, a drastic oversimplification, but it gets the point
across.
The iris, as
mentioned before, prevents matter from reintegrating, but it won’t
impede the progress of energy waves, subatomic particles, etc. Radio
waves, gravity waves, radiation, energy weapon blasts, and the like can
reintegrate, but the iris is structurally strong enough to withstand
most attacks.
The iris won’t
affect the formation of an incoming wormhole, but it will stop the
formation of the unstable proto-wormhole (see “The ‘Flush’”, above.) The
reason for this remains unknown.
There are other
barriers which can operate like an Iris. Molten rock covering an active
Stargate can create the same effect, as could Goa’uld force-fields, at
least theoretically.
Wormhole “Jumping”
A wormhole is
essentially an energized tunnel traveling through subspace. An analogy
for this is a lightning strike. Lightning occurs when static electricity
of one charge builds up in a cloud, and a source of static electricity
of the opposite charge drifts close enough. The oppositely charged
electrons attract each other, and the electrons that have built up in
the cloud stream down to the oppositely charged electrons in the object.
A wormhole functions
in a similar manner. The matter stream is attracted to the destination
gate by opposite electrical charges. The wormhole then follows the path
of least resistance to arrive at the destination. As such, a sufficient
overload of power can cause the matter stream to jump to an alternate
location. This appears to be one of the gate network’s many safety
protocols. The electrical charge sufficient to cause the wormhole to
jump by its very nature causes instabilities in the ability of both
gates to maintain functional wormholes. Since the only gate that matters
in this equation is the destination gate, the Stargate network decides
to “jump” the wormhole to the nearest viable gate. As Col. O’Neill and I
painfully found out, on a world with two Stargates, this would be the
non-Primary gate. On worlds with only one Stargate, the wormhole will
jump to the nearest planet with a Stargate. The farther away the world
is, the less likely the wormhole is to jump there. Many other factors
can affect to which world a wormhole will jump. . . most seem to rely on
when during transit the energy surge that caused the wormhole to jump
occurred.
The energy surge
also seems to affect several other variables within the wormhole. One of
the most noticeable is velocity. An energy surge of this magnitude
increases the velocity of traveling objects by a varying degree. . . in
our first (and, thankfully, only) encounter with such a surge, Dr.
Daniel Jackson exited the wormhole so fast that he didn’t even remember
hitting the ramp. Col. O’Neill and I were likewise thrust forcefully out
of the event horizon, so hard that Col. O’Neill broke a leg and a few
ribs.
The 38 Minute Window
A stable wormhole
cannot be maintained longer than 38 minutes. This is because the
Stargates cannot store enough energy to maintain the wormhole’s
integrity for any longer than that. (When one considers the astronomical
amount of energy required to open and maintain a stable wormhole, it’s
amazing the Stargates can keep them open for that long.) When the
Stargate begins to run out of energy, the wormhole begins to
destabilize. As a safety precaution, the gate shuts down rather than
allow others to risk themselves traveling through an unstable wormhole.
During the crisis on
P3W-451, it was my considered opinion that the Stargate was drawing
power directly from the black hole. I have since been informed by Mapep
of the Tok’ra that this is impossible. According to everything he’s
learned about the Stargate, it is not possible for the gate to draw
energy directly from its environment. It is his contention that the time
dilation was such that, even though our gate had passed the 38 minute
window, the gate on P3W-451 hadn’t. The time dilation could have been so
severe that the gate on P3W-451 could have had days, months, or even
years left on its “38 minute” window, relatively speaking.
AUTHOR’S NOTE: It
appears a gate can draw energy from outside sources, as happened on the
Waterworld the Russians reached with their Stargate. The energized
“water” managed to power the Stargate for days, and could probably have
powered it indefinitely. It is Mapep’s opinion, however, that the energy
needed to be deliberately conducted into the Stargate; he still
maintains that the Stargate cannot simply draw on an energized
environment, no matter how energized it might be. I have to admit, given
the naquadah bomb test on the Waterworld, his theory does hold water (no
pun intended).
Hawking Radiation
Hawking radiation,
named after the man who theorized it, renowned physicist Stephen
Hawking, is based on a rather straightforward theory, which states that
there are constantly pairs of virtual particles being created and
destroyed constantly throughout the universe. We never notice them
because they destroy each other with exactly the same amount of energy
required to create the next pair. As such, the net effect of their
existence is zero. Hawking radiation would occur near any event horizon,
such as the event horizon formed by a Stargate. There is a chance, due
to the Heisenberg Uncertainty Principle, that one of these two virtual
particles would be sucked through the event horizon, leaving its partner
to ricochet around the environment with astronomical amounts of energy
behind it.
As near as we can
figure out, the Ancients incorporated into the gate a field to repulse
these virtual particles, keeping them from entering the event horizon,
and maintaining their reaction. Or course, it is possible the Dr.
Hawking is wrong, but I’m certainly not going to be the one to say it.
The DHD
The DHD, short for
“Dial Home Device,” is the Stargate’s primary control mechanism as well
as its main power source. The DHD functions on a very simple principle:
punch in the symbols of the address you wish to dial, depress the
central control crystal (or “Big Red Button”) and the gate becomes
active. In practice, however, this can become a difficult, if not
virtually impossible, feat under the wrong circumstances.
The DHD is both the
control computer and power source for the Stargate. Without an active
DHD, dialing out becomes problematic at best. The DHD may be
incapacitated in a number of ways. If the master control crystal (the
“Big Red Button”) is damaged or destroyed, the DHD will cease to
function. Though the power crystal may still be intact in this case,
destruction of the control crystal effectively shuts down the DHD to
prevent catastrophic power overloads. Coaxing power out of a DHD in this
state is difficult at best.
Alternatively, the
power crystal of the DHD may be damaged or drained. In this case, if one
could supply power to the DHD, one could dial out as normal.
While the DHD is a
resilient piece of technology, it can be damaged in other ways. Keys
could be broken or missing, secondary control crystals could be damaged
or destroyed, the linkages from the DHD to the gate could be severed or
missing; any number of things could make an otherwise functional-looking
DHD nothing more than a fancy paperweight.
“Trumping” Stargates
On worlds with
multiple Stargates, one gate will always be the Primary gate, through
which all traffic returns. This is generally the gate that receives the
most use. However, a gate with a DHD always trumps a gate not attached
to a DHD, regardless of the traffic each gate receives. If both gates
are attached to DHDs, then the Stargate Network routes wormholes to the
gate with the most traffic.
It is also theorized
that a gate actually on the planet always trumps an orbital gate, no
matter what the orbital gate has attached to it.
Alternative Dialing
Methods
When the DHD is
broken, unusable, or missing, there are other options to dial the
Stargate. Probably the easiest is manual dialing, though it is fraught
with its own complications.
In order to manually
dial the gate, first the naquadah in the Stargate needs to be charged
with enough energy to open a stable wormhole. Only then will the inner
ring unlock and rotate freely. This is a safety measure. . .
if the Stargate were activated without enough
energy, unstable wormholes could form.
The effects of unstable wormholes can only be speculated, but it’s
highly doubtful they would be pleasant.
Once the inner ring
begins to rotate, it’s simply a matter of manually turning the ring (a
great feat of strength, but possible) until the appropriate symbol is in
the appropriate chevron. Once the ring stops moving, the symbols will
automatically lock in sequence. It’s important to keep the ring moving,
to avoid accidental misdials. Once the seventh chevron is locked, the
wormhole opens as normal.
Also, if one has the
necessary equipment, one can construct a DHD not unlike the dialing
computer the SGC uses. This is, sadly, beyond the capabilities of most
laptop computers, but a high-end model should be able to handle at least
a low-grade dialing program. Of course, this is still contingent on the
gate having enough power to open the wormhole and one being able to
interface the Stargate with the laptop.
Special Thanks
Special thanks to
those who helped make this volume possible: Lance Corporal Benjamin J.
Reilly and his Tok’ra symbiote Mapep, Dr. Sevtlana Markov, Dr. Earnest
Littlefeild, The Nox, The Tollan, The Tok’ra, The Ancients, and all the
people whose hard work and dedication made the Stargate Program a
reality. Without you, none of this would have been possible.
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