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Tretonin Rules
New Species Feat
Tretonin
You now receive regular doses of tretonin from the SGC, and need no
longer rely upon a symbiote to survive.
Prerequisites: The Symbiote feat.
Benefits: You must take regular does of tretonin to survive. If
you go without a tretonin dose for longer than 24 hours, you must make
one Fortitude save per hour (DC 10 + 2 per hour he has gone without the
tretonin). If you fail one of these saves, your vitality points are
immediately reduced to 0 and you lose 1 wound point at the end of each
time interval lasting a number of minutes equal to your Constitution,
until you are given a does of tretonin or you die.
You automatically gain 7 days’ worth of tretonin at the start of any
mission. This does not count against your gear picks or any bundles
assigned to the mission. While operating within the confines of the SGC,
you are assumed to receive doses of tertonin automatically
Special: When the Tretonin feat is taken, the Symbiote feat
immediately vanishes and you lose all the benefits and drawbacks
thereof. It may not be taken again.
You cannot have both the Tretonin feat and the Symbiote feat at the same
time under any circumstances. A character with a symbiote who takes
tretonin gains no benefits from the drug.
In timeline terms, this feat may only be taken after the Season Six
episode The Changeling (GM’s discretion).
New Gear
Tertonin
Tretonin is a new drug, developed by the SGC from the Pangarans. It
effectively serves as a replacement immune system, freeing the Jaffa who
takes it from his dependence upon a symbiote. One dose must be taken
every 24 hours for it to function.
| Medical Supplies |
Picks |
PR |
RI |
Duration |
Qualities |
Weight |
| Tretonin |
1 per 2 doses |
— |
— |
— |
— |
— |
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