
System Lord Plot Hooks
The following short plot hooks were originally intended to
appear in the System Lords sourcebook, but were dropped for space
reasons. We are reposting them here for your convenience. Some of them
make specific references to characters and locations in that book, but
all of them can be adapted to more generic circumstances with minimal
effort. They are organized alphabetically by the System Lord in
question.Bastet
Claws of Bastet
For some time Bastet has been slowly funneling a small number of
ships from her space fleets off into smaller strike forces — known as
the Claws of Bastet — which are poised to launch hit-and-run attacks on
various rival System Lords. Unfortunately, one of the ambushes is
scheduled to strike at a convoy of ships that are being used as a means
of escape by a Tok'ra operative. If the attack succeeds, the operative
will surely be killed and the valuable information he carries will be
lost. Unfortunately, were the operative to intervene in order to avoid
the ambush his identity would be revealed and his life would be forfeit
anyway. A team must stop the Claws of Bastet from staging the ambush and
help get the Tok'ra to safety.
Nine Lives
For some time, Bastet has used a sarcophagus kept in her temple on
Bubastis in order to prolong her life and heal from injury.
Unfortunately, the war against Anubis has increased the danger of harm;
fearing injury or death in an ambush, Bastet has ordered that her
sarcophagus be transported from Bubastis to her mothership. If it could
be captured, it would not only deal a significant blow to her but also
could further the understanding of the way such technology functions.
Planet of the Cats
Though most of the members of the Sekhmet species have sunk into
obscurity after no longer being needed as hosts, some speculate that the
species might be turned against their former masters in the same way
that humans and Unas have turned against the Goa'uld. Unfortunately, the
Sekhmet are too scattered to be organized into any kind of formal
rebellion. However, the Asgard have recently discovered a planet that
may be the original Sekhmet homeworld. If the inhabitants of this world
could be convinced to fight alongside the Tauri against the Goa'uld,
they could become yet another valuable ally.
Traitor's Alliance
Bastet's alliance with Kali has made the pair deadlier and more
powerful than ever. A third Goa'uld, whose identity has yet to be
revealed, is seeking entry into such an alliance, hoping to increase his
or her own holdings while providing Kali and Bastet with a third
reliable friend. As a gift of goodwill, the petitioning Goa'uld is
bringing a powerful weapon to Bubastis. If a team were able to
infiltrate the summitand steal this new weapon, the alliance would be
disrupted and their power base would not strengthen.
Cronus
Orpheus and Eurydice
A contact of the SGC among the Tok’ra has asked that the Tauri send a
team to retrieve an agent of theirs from the clutches of Cronus. The
agent was on the verge of reporting back with information concerning a
key portion of Cronus’ fleet, and any delay in his recovery will be
deadly to the allies of the SGC. The Tok’ra also send along one of their
number – a scientist who has had little experience of battle – with the
team, in order to ensure that their comrade is retrieved speedily and
safely. The Tok’ra is held in Tartarus, a prison easily enough entered
nearly impossible to escape.
As the team attempts to travel through the corridors of Tartarus,
they will notice that their charge becomes noticeably more agitated and
loses her judgment swiftly. If questioned and some reading between the
lines is done, she reveals that she is secretly in love with the spy
they are rescuing, and has pressured her superiors into accompanying the
team. Unfortunately, Cronus is one step ahead of them, and desires the
secrets of the Tok’ra. The spy’s information was false, intended only to
lure the scientist in after him to a trap. The party will have to stay
on their toes to evade Cronus’ forces in the twisting tunnels of
Tartarus, keeping their companion safe and rescuing the prisoner.
Hathor
Our Beloved
As a Goa’uld queen, Hathor is constantly searching for mates, donors
of “superior” DNA with which to generate her next batch of larvae. She
attempted to spawn using Dr. Jackson's DNA during her time at the SGC.
This is consistent with Hathor’s previous reputation as a “love-goddess”
and “mother of pharaohs.” It is believed that she has traded her
offspring to other System Lords for favors and technology, as well as
using them to build up her Jaffa armies. Keeping Hathor from creating
any more Goa’uld should be a high priority, given the opportunity to
either capture her or render her harmless.
Tools of the Goddess
Hathor possesses both an invisibility screen and a “Jaffa-making”
device which could be of beneficial use to the SGC. Obtaining either
piece of technology would be very difficult since their exact locations
are currently unknown. But the benefits of reverse-engineering the
invisibility force field, or undoing the process that creates Jaffa
(freeing them from their dependence upon the Goa’uld), would be
extremely high. The Tok’ra hope to obtain either one or both of these
items, as well as a method of defusing her nish’ta, and may require SGC
assistance in assuring this goal at some point in the future.
Heru-ur
A God's Revenge
A minor Goa'uld working as an agent of another System Lord has been
plotting revenge for mistreatment at the hands of his ally. Without the
resources to attack a superior force, the Goa'uld approached Heru-ur and
requested that he use his sizeable fleet to ambush the offending System
Lord and exact revenge for wrongdoings. As part of the bargain, the
minor Goa'uld will turn over a piece of technology left behind by the
Ancients that can be used to create horrible plagues and diseases.
Though the infighting between the Goa'uld is of little concern to the
Tauri, stopping such a biological weapon from falling into the hands of
a dangerous System Lord is.
Sabotage on Letopolis
The agents of the System Lords are not above using terror tactics to
get what they want. A small group of saboteurs has been sent to
Letopolis to knock out the anti-gravity units that keep the capital city
afloat. Unfortunately, an SG team is trapped there and has been forced
to go undercover until a rescue team can be sent to bring them home.
Additionally, if the saboteurs are not stopped thousands of lives will
be lost in the ensuing disaster. Not only will the rescue team have to
fight their way across a hostile city but they must either stop the
saboteurs or get the trapped team off-world before the whole city
plummets into the atmosphere.
Upgrades
Renowned for his space fleet and elite death glider corps, Heru-ur
has commissioned the design and construction of an new death glider
which would present a significant advantage in combat and increase his
already-formidable might. However, that same prototype would be even
more valuable to the Tauri, who greatly need new weapons and technology
to fight against the Goa'uld. A team is sent to Soma-Kesh to retrieve
the prototype and bring it back to Earth for study.
Manannan mac Lir
The Enemy of My Enemy
A deep cover Tok’ra operative, posing as an underlord assigned to
Mordred’s command, reports troubling news which his superiors pass on to
the SGC: the general has planned a coup against Manannan and intends to
execute it in the near future. Normally, the Tok’ra wouldn’t bat an eye
— the more Goa’uld wiping one another out, the better — but this time,
the ideal course of action is unclear. Mordred is quite obviously
power-mad; if he were suddenly to take the reins of an empire the size
of Manannan’s, it could spell disaster. Is it better to see the System
Lords thrown into temporary chaos but risk Mordred’s expansionistic
policies, or to intervene and leave Manannan free to continue whatever
long-range plans he has?
All the Rest is Silence
The PCs are given a routine first-manned-exploration assignment to an
apparently uninhabited world designated P9D-278. MALP data indicates no
evidence of sentient life, but suggests the presence of a large
radiation source several miles from the Stargate; the mission objective
is to investigate the anomaly and, if it’s unnatural, determine why it
was created and abandoned. The planet is Annwn, and the radiation source
is the generators which power Arawn’s headquarters.
When the team arrives on the planet, they can get a reading on the
radiation source. About a mile out from the Stargate, they’re ambushed
by Cauldron-Born. Arawn’s surveillance personnel observe the fighting,
and will dispatch hordes of zombie Jaffa to destroy the team if
possible, and herd them toward the compound if not, but at all costs
prevent them from fleeing back through the Stargate, including
detonating the explosives to bury the DHD if necessary.
Arawn’s primary objective is to prevent the team from returning with
any information about his operations. He has almost innumerable
Cauldron-Born at his disposal; the characters may not be outgunned, but
if they try to rely on combat skill alone, Arawn will win by sheer force
of numbers. What follows should play out like a George A. Romero zombie
film, with the characters torn between accomplishing their mission and
escaping with their lives. If they make it into Arawn’s fortress and
locate the reactors, a successful Electronics or Knowledge: Engineering
check (DC 30) will allow them to trace the power conduits to the
Cauldron.
Marduk
A Call for Help
A single army captain from Zigara succeeds in a covert mission to
reach the Stargate and dial out to an address the jaffs recall as being
forbidden by the false gods. Wounded, he makes it through to the safe
haven of Cimmeria, and the Jaffa who follow are swept away by Thor’s
Hammer. Once nursed back to health, the captain requests their help to
defeat Bel’s forces. In turn, the Cimmerians recognize this as a threat
from the ettins, and place the soldier in contact with Stargate Command.
Marduk Returns!
With the aid of a ribbon device shield, Marduk was able to survive
the explosion in The Tomb, but was buried beneath tons of rock.
He would have expired if Anubis had not found him while searching for
the Eye. Amused by his discovery, Anubis restored Marduk to health with
the intention of inflicting torture and interrogation only to discover
that the continual trauma had taken its toll. Marduk now believed
himself to be Ramman, a minor lord of rain and thunder he had destroyed
earlier in his career. It amused Anubis even further to take this “minor
lord” into his service, and to set him up as one of his many underlings.
Placing him under the command of his agent Osiris, with neither of them
aware of their background together, he waits to see if Marduk will
regain his true self, and what havoc he will cause when he does.
If exposed directly to SGC personnel, Ramman may recover his original
identity with a successful Inspiration check (DC 30). If he does, he
will realize that his current host, Major Vallarin, contains intimate
details of the Tauri Stargate program. He is sure to use that knowledge
to bargain his way back into power.
Monster Mash
A random check of PR7-632 reveals the lack of a DHD at the far side.
However, the MALP picks up the plea for help of one of Bel’s
soldiers-in-training who is badly wounded. Equipped with a special
bundle including a portable generator, an SG team could render aid and
be able to return by dialing manually. A rescue mission could turn
deadly when the ability to dial out is demonstrated, and Tiamat’s
monster Goa’uld at last come out of hiding.
Morrigan
Aspect of the Goddess
A mission has gone disastrously wrong, and an SG team member has been
captured by Morrigan’s forces to be added to her revolving collection of
hosts. Now she is tucked away in a sarcophagus, watched over by the mad
queen Danu in one of Morrigan's palaces on Eriu. A rescue team must
reach her before Morrigan returns from her latest campaign to usurp
their colleague's life — and her knowledge of the SGC’s secrets.
Children’s Crusade
Inspired by the rumors that have reached even Magtireth, a handful of
apprentices flee in search of the glorious Jaffa rebellion they are
convinced is taking place out among the stars. Their garbled versions of
the resistance code phrase, together with their earnest fervor,
eventually lead them to the rebel Jaffa, perhaps via contact with an SG
team. The ragtag fugitives who greet them are a far cry from what they
have imagined, but there is little time for disappointment as the boys’
Raven Guard masters catch up to them.
Sixteen Tons
With a subversive movement already in place and the people of
Gleanavar suffering under Evnith's oppressive rule, the insurrection
inspired by the Tok'ra Sholred is ripe for repeating… and this time,
with the help of the SGC, they just might be able to see it through. If
the humanitarian concerns were not reason enough to risk involvement,
there is also the matter of the naquadah mine — no longer the keystone
of Morrigan's power that it once was, but still a viable resource,
especially if modern techniques can be introduced in place of the
current forced manual labor. SG team members will be needed at every
step of the operation: contacting any subversive elements remaining
among the people, defeating Evnith and her temple guards, and helping
protect Gleanavar from Morrigan's return.
Nirrti
It’s Alive!
In a hidden underground laboratory on one of the countless worlds
that Nirrti conducted her experiments on, a timer ticks, awaiting
Nirrti’s hand to reset it before it counts down to zero. When she does
not appear, and the years-long count expires, the male host she once
inhabited will come out of stasis, possessed by one of Nirrti’s more
successful experiments; a genetic clone of her own symbiote. When an SG
team comes upon this abandoned outpost, is it in time to prevent the
awakening? Or will they become the “new” Nirrti’s first guests?
Suttee
Jardia's customs developed in homage to a Goa'uld feared and hated
even by her own kind — but they are still their customs. Arriving in the
midst of the Festival of Death, an SG team is mistaken for emissaries of
Nirrti. Putting that misconception to rest is the easy part; how they
deal with the festival itself will force them to grapple with some tough
questions. Avoiding the conflict by leaving is not an option; only the
“home” of the goddess, to which the Jardians send their offerings, may
be dialed until the completion of the festival. Any attempt to stop the
sacrifices of the living is met with horror by the faithful. The most
curious team members — or those most determined to prove to the Jardians
that Nirrti is dead and no longer receives their sacrifices — may wish
to explore that destination.
Typhoid Mary
The diminished fertility affecting many of the remaining Goa'uld
queens has no single traceable cause, but one contributing factor may
yet come to light: some of the worst afflicted have come into contact
with a member of Zipacna's retinue by the name of Pamchadra. His days of
hiding his origins may be numbered, however. As the birth rate continues
to decline and the System Lords seek answers, someone could put two and
two together. The secret of Nirrti's false queen — an abomination that
could reverberate through Goa'uld politics for years to come — could
also be of more than a little interest to their enemies. It might even
be worth their while to offer asylum — and worth Pamchadra's while to
accept it.
| |
Primary Phase |
Secondary Phase |
Contagion
Disease |
CR |
Onset time |
Save |
Damage/ Effect |
Onset time |
Save |
Damage/ Effect |
| The Queen Plague* |
17 |
1d20 days |
Fort (22) |
1 Int, 1 Wis, 1Cha |
1d6 months |
Fort (25) |
1d4 Int, 1d4 Wis, Become Barren |
Nirrti’s machinations to produce a secret queen were less than
totally successful, and produced an unexpected secondary effect. Though
unaffected himself, Pamchadra carries a dormant retrovirus that is keyed
to the genetic makeup of a Goa’uld queen. Other Goa’uld are unaffected,
and even queens shown no outward signs of illness. However they suffer
genetic damage that affects their mental state, and eventually renders
them unable to spawn new larvae. If halted at the Primary Phase, the
damage is reversible. Once progressing to the Secondary Phase, though,
half of all losses are permanent.
Should the Tok’ra discover the origins of the disease, they may seek
Pamchadra initially as a weapon. Once they discover “his” true nature,
however, their focus turns to a possibility they never dreamed of hoping
for — creation of a new Tok’ra queen to replace their failing ranks.
Will their tampering in Goa’uld genetics be any more successful than
Nirrti’s? And at what cost will they pursue this goal?
Olukun
Wargames
Captured documents from the Goa'uld indicate Oyoro as a fertile
planet with great potential resources and an easily controllable
population. When the SG team finds a barren wasteland, however, further
investigation may be in order. Two of the current “emperors” are
battling fiercely for control of a small city near the Stargate, and the
city itself is divided in its allegiance. The appearance of strangers
will no doubt cause trouble on its own, but the growing rebellion also
has leaders in this city, who will try to covertly seek out the
outsiders for assistance. They know the tales of the past greatness of
their planet, and have deciphered some mythology they believe might help
restore things to their long-ago glory. To make matters worse, the
rebellion already has at least one member of the Cursor'va within it,
who reports to a Jaffa “emperor” named Ahruk. Ahruk has taken his role
on the planet more seriously than Olukun intended, and wishes to unite
the planet under his rule, as well as decipher the workings of the
ancient device that caused the devastation in the first place. The rebel
leaders are unwittingly leading him right where he wants to go.
Olukun and the Ohnes
On several recent expeditions to planets with large bodies of water,
wreckage of Goa'uld crafts and technology have been encountered. Close
examination has revealed evidence of Ohne sabotage; apparently these
troops had recent assignments on the same small handful of water worlds…
and if the SGC figures it out, chance are that Olukun will too.
When a team comes to one of these worlds, the resident Ohnes will
react instinctively against the surface dwellers, trying to capture and
interrogate them through their memory-altering technology. After it
becomes clear that the team is not from the System Lords, the Ohnes will
relax and reveal a new tactic. They have been slowly using a variant of
their memory-altering technology to create feelings of disloyalty in the
Goa’uld’s servants. Recently, one of their targets was the world Gualun.
Unfortunately, none of their team has returned from their mission. They
are beginning to suspect there is more to that world than meets the eye.
The truth is even worse than it appears. The Cursor'va have captured
two members of the Ohnes team on Gualun, and are interrogating them. It
is only a matter of time before one of them is broken, and reveals not
only the location of the Ohnes’ base, but the fact that they have seen
the ancient device of which Olukun seems so very protective.
Pelops
Behind the Shield
The team arrives on Aegis for the first time, on a day reserved for
physical competition among Spartans. The Aegisians see the team’s arm
patches and note the resemblance to the Spartan Lambda, believing them
to be guests or agents of their god, Pelops. They are invited by Queen
Helen personally to join in the contests: running, discus and javelin,
hand to hand combat, broad jumping, etc.. Declining her invitation
immediately raises Helen’s suspicions, and she is very good at getting
to the bottom of other people’s secrets…
Queen’s Gambit
The SGC is contacted by the Tok’ra, who have received a strange
communication from an operative they believed long dead. The operative,
Shevak, was using the name Acastus while spying on the activities of a
minor System Lord named Pelops. Contact was lost with Shevak over 40
years ago, but a signal was recently received through a secret network,
and it has the right codes to authenticate Shevak as the sender. He
indicates that the Goa’uld queen Anat will be traveling to meet with
Pelops, probably to forge an alliance and grant Pelops access to her
symbiotes for his Jaffa army.
In his message, Shevak suggests that this alliance should be
prevented, which presents an opportunity to capture or kill both a
System Lord and a Goa’uld queen. The Tok’ra claim that they do not have
any operatives available, and request that the SGC check it out. In
truth, some discrepancies in the codes have made the Tok’ra wary that
this may be a trap, and they are reluctant to risk one of their own
being captured.
What neither the Tok’ra nor the characters know is that the message
comes from Queen Helen, using her fragmentary memories of Shevak’s past
to (imperfectly) forge the message. She has learned that she is to be
the host for Pelops’ new queen, and she is not as honored as she has led
Pelops to believe. She hopes the Tok’ra can save her from this fate. The
characters will be able to arrive by Stargate at a specific time, which
Shevak’s message indicates will be safe. Queen Helen has arranged for
the area to be clear at that time, though the characters will be
secretly observed and shadowed by Galen.
Pelops will arrive by Stargate the following day. Anat will arrive by
transport ring from her orbiting vessel the day after that. Both
Spartans and Anat’s personal Jaffa guards will be present in force
during the ceremonial meetings. The characters’ orders are to locate and
retrieve Shevak if possible, to determine if attacking or disrupting the
alliance would be prudent, and to carry out actions based on that
assessment. Queen Helen will be very reluctant to admit to being the
source of the message unless she faces death or forceful removal from
Aegis.
Ra
Back from the Dead
A new Goa'uld has emerged, claiming to be Ra returned from the dead.
He seems to possess all the knowledge and talents of Ra, and even knows
of certain secret caches of resources hidden away by the System Lord
before his death. Having convinced a number of Jaffa that he is indeed
the resurrected Sun God, this new System Lord has begun to reclaim
territory that once belonged to Ra. Though he puts up a convincing
front, the new Ra is actually the offspring of the original Ra that
possesses all of his genetic memories (which he is using to seize
power).
Children of Ra
Ra often surrounded himself with human children to be used as
servants. They were indoctrinated with propaganda and remained
unflinchingly loyal to their god. They acted as human shields should Ra
ever be threatened and could be called upon at any moment to serve their
god faithfully. When the original Abydos expedition killed the System
Lord, these children were left behind and integrated into the Abydonian
society. Unbeknownst to the Tauri or the Abydonians, many of them grew
up planning revenge for the death of their beloved god and could begin
launching attacks against Earth and Abydos using their knowledge of
Goa'uld technology and a fierce religious fervor brought about by their
devotion to Ra.
The Sun God's Treasure
Ra constantly planned for the eventuality of his own defeat and
frequently stowed away massive amounts of resources should he ever need
to fight back against a usurper. With his death, most of these caches
fell into the hands of rival System Lords, such as Anubis, or were
forgotten entirely. One such cache lay in the most unlikely of places:
on the planet Earth, buried deep in an obscure temple in the middle of
the Sahara desert. It contains hundreds of staff weapons, zat'nik'tel,
and shak'nel just waiting to be claimed. When a group of radical
militants begins raiding tombs in search of rare artifacts to fund their
war, they stumble across this cache and the powerful weapons within.
Now, armed with Goa'uld technology, they pose a danger that could not
only give them a considerable military advantage but also threatens to
expose the existence of the Stargate.
The Original Host
Before his discovery of Earth, Ra was said to be part of a dying race
in dire need of a new host body. In truth, he had actually inhabited the
body of an Asgard by the name of Famrir whose genetic makeup was slowly
rejecting its Goa’uld symbiote — forcing the System Lord to seek a new
host or die. When he took a young human boy as a host, his Asgard host
was spirited away by a Tok'ra operative within the System Lord's ranks.
The Asgard welcomed Famrir back and used their advanced technology to
heal him. However, memories of serving as host to the vile System Lord
drove him mad and he struck out on a violent crusade to wipe out the
Goa'uld. Famrir continues to lead reckless assaults on the System Lords
with little care what happens to innocents that might get in the way.
Sokar
God of Death
Rumor has it that eons ago Sokar convinced a Goa'uld scientist to
improve upon the sarcophagus design in order to truly grant him the
power of life and death. The new sarcophagus was capable of reviving the
dead long after they had expired; where the normal sarcophagus can only
revive those that have died recently and have much of their bodies still
intact, this new type of sarcophagus could revive the dead from even the
most desiccated of corpses. Though none have been able to confirm its
existence, others insist that it must exist due to the fact that Goa'uld
that have been dead for weeks, even months, have reappeared in the
service of Sokar. Many suspect that this super-sarcophagus is housed in
the Shrine of Apep on Necropolis, which is why the System Lord refuses
to allow any other than himself to get close
Book of the Dead
An artifact of ancient Egypt, the Book of the Dead details
much of the darker side of the mythology of the ancient Goa'uld. The
tome left behind on Earth is not the true Book of the Dead, at
least not the one possessed by Sokar. The real Book of the Dead
is a massive tome listing every being interred on Necropolis, completely
cataloguing its residents. Moreover, the book contains various notes and
scientific discoveries Sokar developed over the years, from portable
particle cannons to incredibly potent poisons. Jaffa myth says that if
Sokar writes a person's name in the book that they will die within one
week; others, especially Tok'ra scientists, claim that the book itself
is a device that produces poisons catered to an individual being's DNA,
allowing the System Lord to kill a single person with the poison from
the book without it ever being detected. Its whereabouts following the
System Lord’s death are unknown, but quite a few people would be
interested in obtaining it…
Yu
The Lesser Evil
Yu’s illness (once confirmed by the SGC) presents certain challenges:
does Earth want to help the dying System Lord maintain control of his
realm? Previous dealings with Yu have not all been beneficial: he was
behind the attack on the rebel Jaffa army on Imhotep’s planet, and he
backed out of the alliance against Anubis with no explanation. He is no
longer a stable ruler, and if he falls, the disposition of his kingdom
could go to any one of a dozen minor lords and children within his
regime… or worse, another System Lord like Anubis. On the other hand, if
the SGC conspires to ease him off the throne and replace him with
another Goa’uld (or possibly Tok’ra) a powerful ally could come to the
fore.
The Mad Dowager
Queen Xiwangmu’s continued search for immortality and her restored
youth is both a possible way in to Yu’s court, and a reason for concern.
If she gains access to an alien technology that can restore a Goa’uld
dying of old age — or if her scientists modify the sarcophagus to
greater efficiency — then the lifespan of the Goa’uld will again be
nearly infinite. Her application of the technology to herself and Lord
Yu could have unforeseen effects on his rule, as well as provide a lure
to other System Lords to either enter alliances or attack, seeking the
new source of immortality.
Shadows on the Throne
Shin Kun and his supporters are seeking to counteract Lord Yu’s
illness by camouflaging the weakness their lord can no longer hide
himself. Simultaneously, some of the Jaffa are beginning to question the
entire System Lord regime, losing faith in the Goa’uld. While most of
them would be unlikely to join an outright rebellion, they might
consider taking over Lord Yu’s territories if they could protect
themselves from immediate reprisals from the rest of the Goa’uld.
Zeus
Serpent in the Garden
An SG team could discover the address to the Stargate on Olympus,
where they find everyone reveling in an enormous celebration. With a bit
of looking they discover Zeus and Heracles among the party-goers. In
their present mood, the Goa’uld and his First Prime appear approachable,
perhaps even friendly and beneficial. If this occurs, Zeus will use
their trust to gain what he can from them — such as giving them the
co-ordinates of a critical system controlled by a known “evil” Goa’uld,
who just happens to be a rival of Zeus’. In all likelihood the SG team
will kill the rival Goa’uld or themselves be captured or killed. Either
way, when Zeus tires of them, or has no further use for them, he will
attempt to eliminate them.
Your Help is Not Required
In the wake of Cronus’ death, Zeus is expanding his empire, and may
claim a world which the SG team has already cleared of Goa’uld. The SGC
would either have to return to the planet and eliminate this new threat
to the natives, or let them suffer under his rule. Once the SG team
arrives they discover the people do not want to be freed from Zeus’
rule, considering him a beneficial lord who protects them from the other
System Lords. At this point the SG team will either have to abandon the
natives to a potentially devious Goa’uld or overthrow the System Lord in
such a way which does not raise the natives’ ire.
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